Dragon ball z ultimate tenkaichi review
![dragon ball z ultimate tenkaichi review dragon ball z ultimate tenkaichi review](https://i.ytimg.com/vi/Iyd7X6bLInM/hqdefault.jpg)
#Dragon ball z ultimate tenkaichi review series
The biggest problem with the combat however, and one that has plagued the series since its inception, is the lack of variety. While a great idea on paper (being pummelled with no chance of response would be a depressing experience), the whole system feels far too vague to be of any great use….vague or not though, it won’t stop you smashing the buttons until your fingers and thumb are red raw. If on the receiving end of one of these beastly combos, you can mash the buttons like a lunatic to break the combo. While brilliant when pulled off, having one reversed on the flip of a coin when you are the one doing the attacking can prove hugely infuriating.
#Dragon ball z ultimate tenkaichi review full
While this doesn’t exactly equate to the full control fans will have been hoping for, it’s certainly visually arresting and contributes greatly to the game’s hit and miss counter system.īy initiating an ‘Attack Clash’, you leave yourself open to reversals due to the 50/50 nature of the attack. These are essentially glorified QTEsthat allow the game to deliver all the visual panache that the series is famous for while still making you feel involved in each move’s success. This system allows you to pull off huge combos by delivering on-screen prompts mid-attack. The core of this comes from Ki and Spirit meter management – utilising these allow you to pull off the scenery destroying energy blasts while also contributing to the all new ‘Attack Clash’ system. Both forms of combat are made up of weak and strong attacks with combos and special moves used to keep the battles flowing. While still based around that familiar mix of close quarter fighting and long ranged, projectile based combat, Ultimate Tenkaichi does a better job than ever of bringing these two forms together into one seamless battle system.Īlthough initially daunting for any newcomers, the battle system isn’t actually all that complex once you get used to it.
![dragon ball z ultimate tenkaichi review dragon ball z ultimate tenkaichi review](https://i.ytimg.com/vi/NPg8SrC9cVA/maxresdefault.jpg)
Getting that balance between being visually respective of the source material while also delivering combat mechanics that feel varied and responsive is obviously the key concern of any developer taking on the franchise, and, in fairness to Spike, they have made a very decent stab at it. Improved visuals aren’t what’s going to keep fans happy though – it’s the improved gameplay. Emergent gameplay built out of ever changing environments seems like the next logical step and surely the only way that this game could look any better than it already does. While already extremely impressive, this damage often disappears after a large strike has taken place, thus leaving the stage back in its original form. In fact, the only potential improvement I can actually think of is in the game’s environmental damage. It already looks better than the show on which it is based, and unless someone wants to go for a more realistic visual style, it feels like Ultimate Tenkaichi may have reached the ceiling from a visual standpoint. Other than potentially improving from an artistic standpoint (goodluck with that), I simply don’t see how technical advancements could push the visuals forward.
![dragon ball z ultimate tenkaichi review dragon ball z ultimate tenkaichi review](https://cdn.staticneo.com/p/2011/0/dragon_ball_z_ultimate_tenkaichi_image33.jpg)
It really is getting to the point at which additional processing power wouldn’t be able to improve on what has been delivered here. From the incredible animations, beautiful locations and fantastically drawn cast of characters through to the epic scale battles and real time environmental damage, it’s hard to imagine anyone coming up with a better looking Dragon Ball videogame. The Dragon Ball videogames have always been an attractive bunch but this one leaves even the most recent offerings looking decidedly last-gen. Now, I don’t want to get carried away, but I really can’t stress enough just how utterly fantastic this game looks. While rarely anything less than competent, whether developed by Dimps, Media.Vison or Tenkaichi’s very own, Spike, the Dragon Ball series of videogames has always struggled to match up the show’s famously epic battles to a set of mechanics that deliver the speed and pyrotechnics fans of the series would expect with a tangible control scheme that gives the player adequate control of their actions.ĭragon Ball Z: Ultimate Tenkaichi, while failing to nail that much sought after balance, does come closer to achieving that lofty goal than any of its predecessors while delivering a ton of content and, without question, the finest visuals yet seen in a Dragon Ball videogame. The videogames though? Well, they’ve always come up a little short haven’t they. The art work is great, the characters varied and the action throughout quite unlike anything else on TV. I have always enjoyed Akira Toriyama’s outrageously popular Dragon Ball Z series.